![]() ![]() If you have 30% haste, does the DoT duration get decreased by 30% or the interval get decreased by 30%?.If a 15 second duration DoT is cast on a target, what happens if we try to refresh the DoT 5 seconds later?.Sounds simple! You cast your spell, the effect is applied to your target for X seconds, it ticks once every Y seconds for some amount Z.īut the idea of refresh starts to complicate things and creates a lot of questions. Uptime – The percentage of a fight / encounter / mob’s lifespan that a periodic effect is present.Presumably the goal is to keep the effect on the target longer or forever. ![]() Refresh – The term we use when we talk about casting the effect on your target again before the effect wears off.Each time it ticks, it does damage or healing. Interval – How often the effect “ Ticks” on your target.Duration – How long the effect lasts on your target.This post explains all the different mechanics and defines the terminology that is used in our theorycraft wiki, which defines how effects work in the AMR simulator. The mechanics of these effects evolved over the years and now we have multiple mechanics being used in the game depending on the spell or effect. They are most commonly referred to as a DoT (damage over time) and a HoT (heal over time). Periodic damage and healing have been a part of World of Warcraft since launch. ![]()
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